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Thread Statistics | Show CCP posts - 14 post(s) |

Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 20:04:00 -
[1]
Whoa whoa WHOA
Quote: # If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
What?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 20:14:00 -
[2]
/me cries for several hours
You do realise you've just broken covops ships, right? I mean, I normally loathe forum theatrics, but... I'm struggling to see how the cloaking change isn't game-breaking for scout pilots.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 20:36:00 -
[3]
Edited by: Joerd Toastius on 29/08/2006 20:37:22 I assume the fix that's coming is the oft-called for and largely pointless "cyno field" fix, which allows you to advertise the position of your 200m+ isk ship to the entire system :P
/notbitteratall 
I disagree with the person saying that CCP aren't in touch with the game. I think that's unfair. What I do think is coming out here, if you'll forgive me for being totally honest, is that things are happening in a manner which is not entirely controlled. I don't mean to say that CCP are slacking or not trying hard enough or anything, I'm just getting a mild impression that Dragon, while a good thing in the medium- and long-run, is having knock-on effects which it's going to take CCP a few patches to bring in check. Meh.
{edit} I'm making a conscious effort to try and avoid turning into a Grumpy Forumer here. Please slap me if I start sounding like one :)
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 20:41:00 -
[4]
Originally by: Suvetar I meant to refer to the posts only saying "What?" and "Why?" ... apologies for the confusion.
Couldn't think of anything more to say which would have made my point any clearer, sorry :P I was angling for "whoops, that's a typo", TBH...
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 21:04:00 -
[5]
You know what'd make the cloaking change a lot easier to deal with? Give covops ships, just until things are "back to normal", the same maneuverability as inties. Problem solved.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 21:23:00 -
[6]
Originally by: Kenz Rider "If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
I think a lot of people are jumping to conclusions too quickly because the above sentence conveys almost no meaning to me. Everyone is assuming that a lock can occur after the cloak is activated, but I don't see how we can assume that from the above statement.
I'm reading it as saying that if somebody starts targetting you, and you cloak, you will be uncloaked again. That seems to be the only coherent explanation, particularly given kieron's reply. The only other reading I can see is that if you're already locked and you try to cloak, you will decloak again, which seems strange given that you should not be able to cloak while you're already locked in the first place, and the fix would be to prevent people cloaking rather than locked rather than to "decloak" them at any point. That is, unless serious changes have been made to cloaking in the last patch which nobody has noticed.
The irritating thing is that this behaviour was listed as a bug in "known issues" for the last patch.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 21:39:00 -
[7]
Originally by: Coran Ordus
Originally by: Joerd Toastius The irritating thing is that this behaviour was listed as a bug in "known issues" for the last patch.
I think your interpretation was right, I can't imagine how anything else makes much sense.
And the known issue was that for the cov-ops pilot, it looked to them like they were still graphically cloaked, when they weren't. At least that's how I read it.
That makes sense as the target fix, yes.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 21:42:00 -
[8]
Originally by: Imode
Originally by: Kenz Rider "If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
I think a lot of people are jumping to conclusions too quickly because the above sentence conveys almost no meaning to me. Everyone is assuming that a lock can occur after the cloak is activated, but I don't see how we can assume that from the above statement.
And even if it does, big deal?
Cov ops frigates are usually fast enough to warp off from a gate on jump in without getting scrambled, cloak or no cloak.
If you happen to get uncloaked as you come out of warp, then you should be screwed anyway :P
But they're not, which is the whole problem. Covops frigs are too chuggy and slow to rely on speed to escape - the only things that can run blockades like that are shuttles, inties and some T1 frigs - and that's before you throw bubblecamps into the mix. If this is part of a concerted effort to de-power covops ships then, well, meh, I guess. I don't see that it's necessary. However, this sounds more like it's just a short-term issue, which is less of a pain in the long run but is still going to cause headaches until the rest of the fix arrives.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 21:57:00 -
[9]
Originally by: Vincent Gaines er, 5 bookmarks at a time? will it still take 5 minutes each?
10-15s, I believe. Small numbers of BMs have always copied quickly anyway - this just prevents people starting 10k and going afk for a day.
Originally by: Cmdr Sy EDIT: Essentially it would force covert pilots to warp the hell out immediately after a jump and try returning cloaked later, rather than remain at the gate and slowboat clear.
I don't believe the average covops has time to warp out before the average inty has completed its lock, at which point it's dead.
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